Stonewards Controls: PC Keys, Mouse & Remapping
A complete overview of the default Stonewards PC controls, covering movement, mining, combat, menus, controller support, and key remapping notes.
Last verified: September 24, 2026 — Game version: Stonewards Early Access 0.2.2 hotfix on top of 0.2.0 “Later Summer” (current). Facts come from official Steam sources and verified player reports.
Stonewards is a first-person co-op roguelite defense game. The control scheme follows standard PC first-person conventions. The exact default keybindings listed below are based on common genre defaults; if Banana Tiger Studio publishes an official control list we will update this page.
Default Keyboard & Mouse Controls
| Action | Default input |
|---|---|
| Move | W / A / S / D |
| Look | Mouse |
| Jump | Space |
| Attack / Mine (primary) | Left Mouse Button |
| Aim / Block / Secondary | Right Mouse Button |
| Interact | E |
| Reload / Use item | R |
| Sprint / Dash | Shift |
| Open forge / shop menu | F or Tab |
| Inventory / character menu | I or Tab |
| Push-to-talk (if enabled) | V |
| Emote / social wheel | T |
These bindings are typical for the genre. Open the in-game Settings > Controls menu to confirm your current layout and remap keys.
How to Remap Keys
- From the main menu, select Settings.
- Go to the Controls or Keyboard tab.
- Click the action you want to change.
- Press the new key you want to assign.
- Save the profile.
Some actions, such as menu navigation and chat, may not be remappable; test them after you change a layout.
Controller Support
The Steam store page does not currently flag controller support in its feature list, but the game itself grew proper controller support after launch: 0.2.0 added input remapping for keyboard/mouse and controller, and controller sprinting became a toggle. If you are using a controller, the same actions map to face buttons, triggers, and the right stick for camera movement. Check the in-game controller layout to confirm which button opens the forge and interacts with NPCs.
Input Remapping and New Options (0.2.0)
Input remapping is an official feature now, which makes the default layout less of a commitment:
- Keyboard/mouse and controller remapping are both supported (0.2.0).
- Controller sprinting is a toggle; keyboard/mouse sprint stays hold-to-sprint (0.2.0).
- Vertical and horizontal look inversion are separate options, and look sensitivity has separate horizontal and vertical sliders (0.2.0).
- First-person character hands are visible by default, with a setting to hide them (0.2.0).
- Press Tab in the Hub to view your character’s class stats (0.2.0), and hold the craft button to raise the quantity instead of clicking repeatedly.
- Controller fixes since launch: 0.1.8 closed a bug where controller input could bypass requirements and unlock purchasable items, and 0.2.1 fixed the Sprint Toggle staying active after the player stopped moving.
Recommended Tweaks
- Bind Interact to a key you can reach quickly while moving; you will use it often at the forge and for reviving teammates.
- If you play Miner often, put melee attack on a mouse button you can spam comfortably.
- Lower mouse sensitivity for charged ranged attacks (Archer/Mage) so you can aim more precisely.
For gameplay advice, read our beginner guide.
From Community Gameplay
Live footage confirms several actions that the official control list does not spell out:
- Heavy attacks are charged. You need to “really charge it back for a while to do that heavy swing,” so do not expect the same feel as a normal click (community gameplay, 08:06).
- Normal pickaxe swings do not use stamina. Only charged attacks drain it, so you can mine continuously and keep stamina for combat (community gameplay, 12:02).
- Headshots and crits are separate. Players call out “we can head shot… we can head shot and crit,” and headshots can stagger or drop enemies faster (community gameplay, 03:28).
- Plunging attacks exist. You can drop onto an enemy from above (“plunging attack. I’m stuck on his head”), which is a niche but useful tool when mining from a ledge (community gameplay, 03:28).
- Items can be dropped and compared on the ground. One player dropped two axes “see if either of them are good” and compared their damage numbers before keeping the better one (community gameplay, 01:50).
- Stamina bar shown alongside health. Players constantly reference stamina when picking upgrades, so keep an eye on both bars during fights (community gameplay, 03:17).
Sources
- The Boys are Dwarves (community gameplay): https://www.youtube.com/watch?v=V-XuIMMYeW8
- Official Steam store page: https://store.steampowered.com/app/4502710/
- Official Steam announcements hub: https://steamcommunity.com/games/4502710/announcements/
- Steam Community discussions: https://steamcommunity.com/app/4502710/discussions/
Fan-made guide. This site is not affiliated with Banana Tiger Studio, Steam, or Valve; all game content and media belong to their respective owners.