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Stonewards Items: Horn, Pickaxe, Rings & Tomes

A quick reference to the items in Stonewards, covering the horn, pickaxe, rings, tomes, chest loot, resources, and how each item fits into a run.

8/18/2026 Last updated: 8/19/2026

Last verified: August 19, 2026 — Game version: Stonewards Early Access Hotfix 0.1.5. Facts come from official Steam sources and verified player reports.

Items in Stonewards fall into three groups: tools you always carry, consumables and resources you gather, and power-ups you find in chests. This page is a high-level reference; for detailed guides on individual systems, follow the links in each section.

Equipped Tools

ToolPurpose
PickaxeMine ore and break rocks during the cave phase
HornSignals the next wave; some community feedback suggests every class may have a dedicated horn slot
WeaponMelee or ranged; each class starts with a different option

Loot from Chests

Chests can contain rings, tomes, resources, and scrolls. The chest rarity system was overhauled in Demo Update 0.1.9, and ring/tome descriptions were improved in Hotfix 0.1.4. Treasure chests also emit an audible jingle, which players use to locate hidden rooms through walls (The Boys are Dwarves, 24:32; 45:48; 48:52).

Item typeEffect
RingsPassive bonuses such as damage, knockback, or resource gain
TomesModifiers that can boost rare cave resources or spawn behavior
ResourcesMetals, ores, and crafting materials
ScrollsOne-time or temporary effects introduced in later devblogs

From Community Gameplay

Observations from recorded runs add concrete details that are not fully spelled out in-game:

  • You can equip up to four rings per run. Once the four slots are filled, new rings must replace existing ones, so long-term planning matters (The Boys are Dwarves, 37:46).
  • Ring rarity directly affects strength. A higher-rarity ring provides a stronger version of its effect, even if the effect name is not your first choice (The Boys are Dwarves, 04:58).
  • Treasure chests drop tomes as books. These books are picked up from the ground after a chest is opened and grant the same kinds of upgrades you see at the Blacksmith (The Boys are Dwarves, 45:27).
  • Chests make sound before you see them. The jingle-jangle audio cue is consistent enough that experienced players dig toward it to find secret rooms (The Boys are Dwarves, 48:52).
  • Weapons have numeric damage and rarity tiers. Looted weapons range from common to legendary, with higher damage values on higher-tier drops (The Boys are Dwarves, 04:04; 30:22).

Consumables and Drinks

  • Healing drinks — restore health and are crafted or purchased with resources such as stone (The Boys are Dwarves, 09:11; 21:19).
  • Speed drinks / beer — grant a temporary movement-speed boost, useful for reaching deep ore or returning before the next wave (The Boys are Dwarves, 24:32; 36:26).
  • Potions and spells — include one-time scrolls such as ice storm; community feedback says many currently feel underwhelming compared to direct upgrades (The Boys are Dwarves, 24:32; 04:57).

Economy Items

  • Gold Coins — gained from kills, mission rewards, and ore; used at the shop.
  • Gold bars and ore — can be traded at the shop for potions or converted into experience (The Boys are Dwarves, 50:00).
  • Platinum Ore — a higher-tier ore whose icon was fixed in a hotfix.
  • Item stack multiplier — a ring/upgrade effect that increases how much of a resource you can carry per inventory slot (The Boys are Dwarves, 31:00; 33:34).

Where to Learn More

Sources


Fan-made guide. This site is not affiliated with Banana Tiger Studio, Steam, or Valve; all game content and media belong to their respective owners.

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