Stonewards Items: Horn, Pickaxe, Rings & Tomes
A quick reference to the items in Stonewards, covering the horn, pickaxe, rings, tomes, chest loot, resources, and how each item fits into a run.
Last verified: September 24, 2026 — Game version: Stonewards Early Access 0.2.2 hotfix on top of 0.2.0 “Later Summer” (current). Facts come from official Steam sources and verified player reports.
Items in Stonewards fall into three groups: tools you always carry, consumables and resources you gather, and power-ups you find in chests. This page is a high-level reference; for detailed guides on individual systems, follow the links in each section.
Patch note (0.1.7): rings rebalanced — Jump Height, Knockback, Life Steal, Sprint Speed and Enemy Item Drop Chance give less per upgrade; Companion Damage and Movement Speed give more. Check in-game values before building around a ring.
Patch note (0.2.0–0.2.1): new rings (Explosion Combat Range, Magic Range, Heal on Block, Digging Speed) and new tomes (Compass Range, Team Attack, Team Max Health, Precious Treasures, Forge Boost) joined the pool; the Difficulty Ring was pulled while it is reworked; Precious Treasures changed to a +20% chance per upgrade; and common Treasure Chests now cap their Tome drops lower.
Equipped Tools
| Tool | Purpose |
|---|---|
| Pickaxe | Mine ore and break rocks during the cave phase |
| Horn | Signals the next wave; some community feedback suggests every class may have a dedicated horn slot |
| Weapon | Melee or ranged; each class starts with a different option |
Loot from Chests
Chests can contain rings, tomes, resources, and scrolls. The chest rarity system was overhauled in Demo Update 0.1.9, and ring/tome descriptions were improved in Hotfix 0.1.4. Treasure chests also emit an audible jingle, which players use to locate hidden rooms through walls (The Boys are Dwarves, 24:32; 45:48; 48:52).
| Item type | Effect |
|---|---|
| Rings | Passive bonuses such as damage, knockback, or resource gain |
| Tomes | Modifiers that can boost rare cave resources or spawn behavior |
| Resources | Metals, ores, and crafting materials |
| Scrolls | One-time or temporary effects introduced in later devblogs |
From Community Gameplay
Observations from recorded runs add concrete details that are not fully spelled out in-game:
- You can equip up to four rings per run. Once the four slots are filled, new rings must replace existing ones, so long-term planning matters (The Boys are Dwarves, 37:46).
- Ring rarity directly affects strength. A higher-rarity ring provides a stronger version of its effect, even if the effect name is not your first choice (The Boys are Dwarves, 04:58).
- Treasure chests drop tomes as books. These books are picked up from the ground after a chest is opened and grant the same kinds of upgrades you see at the Blacksmith (The Boys are Dwarves, 45:27).
- Chests make sound before you see them. The jingle-jangle audio cue is consistent enough that experienced players dig toward it to find secret rooms (The Boys are Dwarves, 48:52).
- Weapons have numeric damage and rarity tiers. Looted weapons range from common to legendary, with higher damage values on higher-tier drops (The Boys are Dwarves, 04:04; 30:22).
New Equipment Since Hotfix 0.1.5
| Item | Type | Notes |
|---|---|---|
| Mace | Weapon | New in 0.2.0 (official) |
| Legendary Bow | Weapon | New in 0.2.0 (official) |
| Legendary Small Axe / Double Small Axe | Weapon | New in 0.2.0 (official); the Rogue can now dual-wield |
| Crossbows | Weapon | Became playable in 0.1.7 |
| Explosion Combat Range / Magic Range / Heal on Block / Digging Speed | Ring | New ring effects in 0.2.0; the Difficulty Ring was pulled while it is reworked |
| Compass Range / Team Attack / Team Max Health / Precious Treasures / Forge Boost | Tome | New Tome pool entries in 0.2.0 |
| Wooden direction signs | Craftable | Made at the Crafter and placed in caves to navigate (0.2.0) |
| Healing potion | Consumable | The Crafter gained a powerful healing potion in 0.2.0, plus a Max Health potion that was missing on the Dungeon map until 0.2.1 |
Ring and tome values can exceed 100% with repeat activations since 0.2.0, and Precious Treasures was changed in 0.2.1 from a guaranteed +1 item per upgrade to a +20% chance for an extra item.
Consumables and Drinks
- Healing drinks — restore health and are crafted or purchased with resources such as stone (The Boys are Dwarves, 09:11; 21:19).
- Speed drinks / beer — grant a temporary movement-speed boost, useful for reaching deep ore or returning before the next wave (The Boys are Dwarves, 24:32; 36:26).
- Potions and spells — include one-time scrolls such as ice storm; community feedback says many currently feel underwhelming compared to direct upgrades (The Boys are Dwarves, 24:32; 04:57).
Economy Items
- Gold Coins — gained from kills, mission rewards, and ore; used at the shop.
- Gold bars and ore — can be traded at the shop for potions or converted into experience (The Boys are Dwarves, 50:00).
- Platinum Ore — a higher-tier ore whose icon was fixed in a hotfix.
- Item stack multiplier — a ring/upgrade effect that increases how much of a resource you can carry per inventory slot (The Boys are Dwarves, 31:00; 33:34).
Where to Learn More
Sources
- Official Steam store page: https://store.steampowered.com/app/4502710/
- Official Steam announcements hub: https://steamcommunity.com/games/4502710/announcements/
- Steam Community discussions: https://steamcommunity.com/app/4502710/discussions/
- The Boys are Dwarves gameplay: https://www.youtube.com/watch?v=V-XuIMMYeW8
Fan-made guide. This site is not affiliated with Banana Tiger Studio, Steam, or Valve; all game content and media belong to their respective owners.